Wooden Model Builder: Plans and Drawings We believe every person deserves to age well. That�s why we�re on a path to improve the lives of 40 million older adults by Learn about the work we do, the people we serve, and why equitable aging matters now more than ever. Thank you for your recent inquiry with The Home Depot regarding 1/2 in. x /4 in. x 16 ft. Radiata Pine Nickel Gap Ship Lap Board. If you are still seeking assistance with your purchase, please give Home Depot's online customer support a call at and we will be more than happy to assist you! The No. Support Arm or RIDGID pipe wrench should be used to secure the power drive and resist high handle forces developed when threading 1 in. or larger pipe with drop head die heads. The RIDGID Model Power Drive can also be used in other applications such as to power the RIDGID Pipe Cutter and to turn valves.
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Divide participants into equal groups, ensuring that at least one member of each group has a smart device with GPS capabilities. Teams will have one hour to find as many geocaches as they can. Explain to the group that geocaching is like a scavenger hunt, but you use GPS coordinates to find items. Have teams reveal their findings at the end of the activity. This modern take on a scavenger hunt fosters teamwork while allowing colleagues to get to know one another better.

It is a fun, exciting adventure that will leave participants with lasting memories. Activity name: The Mine Field Objective: Communication Best for group size : Small group even numbered Time: minutes Materials needed: Bottles, cans, cups, or other handheld objects, blindfolds. Find an open space, such as a park or empty parking lot. Participants must be paired into teams of two, and one member of each team must wear a blindfold. This exercise emphasizes the importance of utilizing supreme communication strategies and listening effectively.

It teaches that trust and communication are key aspects of success. Activity name: Blind Drawing Objective: Communication Best for group size : No limit, but requires a minimum of four people Time: minutes Materials needed: Pictures, pen, paper. Divide the group into pairs.

Each pair needs to sit on the floor, back-to-back. One person will have the pen and paper, and the other will have a picture. The person with the pen and paper draws what is being described to them.

This game showcases the importance of communication, while also sharing how interpretation plays a role in situations. It promotes listening and patience, while also offering plenty of laughs! Participants start by thinking of each person on their team and writing down their greatest strengths and contributions.

They keep these secret. Each person then looks into the mirror, without conversation, for 30 seconds. At the end of the 30 seconds, they silently write down what they saw in the mirror, what they thought about what they saw, and what they felt about what they saw. This is also secret. Then play a video from the Dove Self-Esteem Project. Get a volunteer to compile the list and send it to everyone so they can print it and keep it in a prominent place.

This will help team members be encouraged and reminded of their strengths, value, and contributions during difficult days. Divide players into groups of four or five and give each group the same amount of supplies. The teams must work together to create the highest structure they can, using only the tape, marshmallows, and spaghetti noodles provided.

It allows natural leaders to step forward and showcase their skills. Have the group count to ten � with a twist. Only one person can talk at a time, no one can say two numbers in a row, and no gestures or cues are allowed. If any of these rules are broken, the group must start over. This game requires a lot of patience and attention, and encourages participants to work together as a team to figure out a way to complete the task.

Divide participants into two groups, and have each group stand in a straight line facing one another. Have each person hold out their right index finger, which they will use to hold the stick. This is a quick game that encourages active participation and teamwork. It requires everyone to work together toward a single goal. Objective: Communication, Teamwork Best for group size : Small or medium groups Time: 30 minutes Materials needed: Sheets of paper, pencils.

Without letting the rest of the players see, they must do their best to describe the sheet, while everyone else tries to recreate the sheet based on the descriptions given. This activity is a fun, light-hearted way to show how perception is an important aspect of communication.

Gather your team for what they believe to be just another staff meeting. Create a long document filled with mind-numbing, jargon-filled speech that talks vaguely about company goals. However, sprinkle in some sentences that say something else entirely.

These sentences should contain instructions or information that they will be quizzed on later. Begin reading the document to your team in a monotone. The goal is to get them to tune you out. When you are finished, hand out paper to each team member. Then, ask them to write down what they thought you talked about. If your real sentences contained random information, quiz them on that.

Discuss who heard what, and see who was able to actively listen. It shows the importance of listening to verbal and nonverbal communication. They can discuss why they tuned you out, and what you could have done to keep them interested. Activity name: Blindfold Retriever Objective: Communication, Teamwork Best for group size : Small or medium groups Time: minutes Materials needed: Blindfolds, miscellaneous objects.

Divide the group into smaller teams of three or four. One team member should be blindfolded as teammates verbally guide them around the room to find certain objects.

Participants take turns being blindfolded and guided. This activity highlights the importance of communication and careful listening.

It is a fun way to get teams working together and strategizing with one another. Have all players stand in a circle, then throw the beach ball or balloon into the center of it. Together, as a team, the players must prevent the ball from touching the ground and try to get as many hits as possible. No one can touch the ball twice in a row. This game encourages teamwork while also relying on strong communication skills.

It is a fun way to get employees thinking about the importance of communication and goal setting. Blindfold all participants. Without being able to see, they must work together to put up a tent. For larger groups, divide into smaller groups and use multiple tent sets or assign areas of focus. This challenge is a great way to promote effective communication skills in a fun, lighthearted environment. It allows leaders to rise to the occasion and fosters trust in one another.

Have participants stand in a circle, then throw a couple of juggling balls into the circle. As a rhythm begins to form, add more juggling balls and have the team work to maintain the juggling pattern. This is a fast-paced activity that relies on cooperation and communication. It requires players to work as a team and develop a strategy for success. Have all participants wear blindfolds and sit around a table with puzzle pieces in front of them.

Choose one person to sit outside of the group without a blindfold. This person has the same puzzle, but they cannot see the progress of the rest of the group.

The group must work to complete the puzzle, with the person without the blindfold providing tips or instructions. This is a fun activity that requires strong communication and attention to detail.

It also relies on players working together as a team to complete a common goal. Have participants gather around the tarp, which has a hole in it, and grab a section. Players must work together to navigate the ball around the tarp and avoid having it fall through the hole for as long as possible.

For larger groups, split into teams with multiple tarps and have a competition. For this activity, players must think on their feet and learn to strategize with others.

Divide players into smaller groups of three to five people. Have each group start at a different station, with instructions to cook a specific dish at each station. For example, one station can be creating stir-fry dishes, while another might be baking cookies. This is a great way to break up the monotony of the day-to-day routine. The activity highlights the importance of teamwork in a fun and creative way.

Divide the group into two teams. Instruct each team to form even lines facing one another. Give all participants a minute to study their partner, then have one line turn around. The other line now has one minute to change ten things about themselves, such as taking hair out of a ponytail, swapping a ring to the other hand, or rolling up a sleeve.

Once these changes are made, the other line must turn back around and try to identify all the changes. This game tests communication abilities and can also be utilized as a fun icebreaker. It requires participants to pay attention to detail while forcing them to focus on things they might not normally notice. Activity name: Calculator Objective: Teamwork Best for group size : Small or medium groups Time: minutes Materials needed: Number cut outs, timer.

Create large circle cutouts big enough for someone to stand on and number them one through Have the group stand at a designated starting point away from the numbers. Every person in the group must touch a number at least once.

The group with the fastest time wins the challenge. This is an activity centered on teamwork and communication. It allows for natural leaders to shine while providing players an opportunity to strategize and work together to find the most effective way to approach the challenge.

Divide participants into small groups of four to six people. Each group has five minutes to create a storyline based on the objects. Then, the groups will take turns performing their skits.

This activity is centered on teamwork while also allowing for fun and creativity. Gather all players in a circle, with one person standing in the middle. Participants must attempt to switch places across the circle with someone else, without losing their spot, and use only eye contact to communicate with one another. This game requires a great deal of attention and focus. It fosters communication abilities and promotes the importance of nonverbal cues within the realm of communication.

Divide participants into pairs. The pairs must sit with their backs to one another and arms linked, and then try to stand up together without untangling their arms. Once a pair accomplishes this goal, they can be placed in groups of four for a more difficult challenge.

This activity fosters communication skills by having pairs work together to find an effective way of standing up. It requires teamwork and creative thinking to meet this goal. Divide players into groups of two to five people each. Give each group a pack of playing cards and a pair of scissors. Teams must work to build the tallest tower they can, using only the cards and scissors. This challenge is a fun way to get players to work together and strategize. It promotes the importance of communication with some friendly competition thrown into the mix.

Divide the group into teams and find an open space. Mark a finish line on the floor using tape or rope. Then, have teams work together to cross the finish line - players on each team must all cross the line at the exact same time. If anyone is out of sync, the team must start over and try again. This challenge involves thorough communication and planning. Players must work as a team to decide on the best approach, and natural leaders emerge to take charge.

Participants should be divided into equal groups. Using the shoes of each team member, they must construct the tallest tower possible. The team with the tallest tower at the end of ten minutes wins. This is a quick, simple activity that fosters teamwork while getting lots of laughs. It is a way for colleagues to get to know one another as they work together to build the tallest tower.

Create Concentration game cards that contain photos relevant to your company logo, products, team photos, etc. Divide participants into pairs, giving each a set of cards. Have players start with all cards facing down. They must flip over two cards at a time in an effort to find matches.

The person who makes the most matches is the winner. This activity is a fun way for new employees to learn more about the company. It is fast-paced and competitive, perfect for a lunchtime meeting or office event. Download our latest ebook to discover the top 10 helpful tips to establish and maintain company culture across your distributed teams.

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These problem-solving games will help co-workers think outside of the box to solve generic or company issues while fostering team communication. Some games require a small amount of time and minimal supplies, while others are a bit more elaborate and will take more time to complete.

Divide the group into teams of five to eight members. The facilitator instructs each team to build a structure with the Lego blocks. However, the facilitator provides limited information on what the finished structure should look like.

This version can usually be conducted in 60 minutes, from start to finish, including a larger group de-brief and highlights the same team building skills. In a variation on this game, Hammell provides teams with limited information and has them solve a company business challenge.

At the conclusion, each team presents their rationale and the process for how they arrived at their solution, and a winner is selected. Form groups of four to six people. Build one model construction out of Legos, initially hidden from the view of participants. In each group, assign the roles of builder, runner, and looker; everyone else is an observer. The builder gets a bag of Legos and is the only person who may touch them.

The looker gets to see the model Lego Building A Wooden Ship Model Guide Pdf construction and tells the runner what to do to recreate it. The runner is not allowed to see the model construction or touch the Legos. He or she tells the builder what the looker instructed. The looker is not allowed to see what the builder is creating, and the builder is not allowed to speak or see the model. The builder tries to replicate the construction of the model. The observers are not allowed to participate in the building process or talk.

A timer is set for ten or 15 minutes. At the end, each group gathers and compares their finished construction to the model.

They discuss how it worked and how successful they were, and identify any lessons for improved communication. The large group reconvenes and reviews the highlights. Each group briefly recaps their experience. Form a circle with everyone facing one another. Stand shoulder to shoulder. With their right hand, everyone must grab the hand of someone standing across the circle from them. Then, repeat the process with left hands, making sure everyone is holding the hands of two different people.

This is a simple game that focuses on problem solving and allows natural leaders in the group to flourish. It highlights the importance of teamwork while allowing for some fun mingling amongst co-workers. Have all players stand in a circle and hold a piece of the rope.

They must put their blindfolds on, and then set the piece of rope they are holding on the ground. Players must walk away from the rope, then come back and work together to try to form a square.

To make it more difficult, set a time limit to complete the square. The activity hones problem-solving skills in a fun, unique way. Divide players into several even groups of three to five people. Each team is given an egg and the same group of supplies. They have the task of building a contraption that will keep an egg from breaking when dropped. Once time is up, egg contraptions are tested to see which teams if any built an effective protection system. It hones problem-solving skills while allowing for some messy fun.

Players should be broken up into groups of four or five. Each team will receive a jigsaw puzzle of equal difficulty. They must get creative with how they get these pieces back. It can be through negotiating, trading team members, or any other strategy. The goal is to see which team can complete their puzzle the fastest. This activity works on problem-solving skills and relies heavily on teamwork.

It allows natural leaders to emerge and make decisions while fostering communication between team members.

Select at least four different objects. Divide participants into teams, and describe a scenario in which teams must solve a problem using only the provided objects. This activity emphasizes the importance of teamwork, and requires problem-solving skills in unique scenarios while also fostering creativity. Find a large, open space, either outside or in a gym or social hall.

Tie two large ropes in a rectangular shape to form the perimeter of a spider web. Continue tying smaller strings around the area to form the web, making sure the areas are big enough for people to get through. Participants must work together to get all team members through the web, with only one person being allowed through each hole.

If anyone knocks any of the strings over, the whole group must start again. This activity requires a great amount of teamwork and planning. It encourages players to work together to solve this problem in the fastest and most effective way possible. Cut a printed picture a well-known piece of art, popular character, etc. Instruct each participant to create an exact replica of his or her piece, which should be five times larger than the original.

Once these are created, have participants work together to assemble the larger puzzle. This activity draws a correlation between pieces of a puzzle and people in a work environment, acknowledging that each smaller part of the larger picture is important in its own way.

It also works on problem-solving and communication skills. Build a sculpture out of building blocks and keep it hidden from the participants. Divide the players into groups of four or five.

One team member is allowed ten seconds at a time to memorize the sculpture and describe it to the rest of their team. Using only their memory, the team must try to build a replica. If they fail to build the structure, the next team member can come take a peek, and so on.

The game continues until a team correctly builds a duplicate of the original structure. This is a fun, simple game that fosters problem-solving skills and encourages effective communication between group members. It also promotes the importance of details and careful observation. Explain that participants can only look at their own picture and keep it hidden from others. Participants must study their pictures and do their best to describe it to others, as the teams work together to put the pictures in the correct sequence.

This activity focuses on fostering problem-solving skills by pushing participants to work together and communicate with one another to achieve the common goal. It also allows for natural leaders to emerge and take charge in completing the task most effectively. Divide the participants into groups of four or five. Have groups create their own team-building activity, which they should present to the whole room at the end of the hour.

This activity offers employees a chance to be creative while working on their communication skills. It is unique in that it is a problem-solving activity in and of itself, with the creative license to generate a new team building-focused activity.

Using an online guide, make an infinite loop or challenging knot for each pair of participants. Players must work together to detach themselves from one another without untying the loops.

This game is a fast-paced and exciting way to work on problem-solving skills. It allows colleagues to get to know one another while facing a challenge together. Have players stand in a circle and hold hands. For larger groups, create multiple circles to see which team can get their hula-hoop around the circle the fastest. This activity fosters problem-solving skills by requiring players to work together to accomplish a single goal.

Participants must work effectively and creatively with one another to keep the hula-hoop going. Divide participants into two teams, and give each team a bucket for their side of the room.

Players must work together to get as many tennis balls as they can from the center of the room into their buckets; however, they cannot use their hands or arms to do so. This activity requires players to work together as a team to come up with an effective solution. It encourages creative thinking while allowing for a fun problem-solving environment.

Have participants sit in a circle, and give each a pen and a piece of paper. Reveal a fictional problem they must solve. This can be a riddle, a realistic problem they could encounter in the workplace, or something completely random. Have each person write an answer just a few sentences on their piece of paper.

Pass the papers one team member to the left, and then have each player use the new idea to create a new solution. End the activity with a discussion of the final results. This is an activity that strikes a balance between creative thinking and problem-solving. Activity name: Frostbite Objective: Problem-Solving, Communication Best for group size : Small or large groups Time: 30 minutes Materials needed: Cardstock, toothpicks, rubber bands, sticky notes, etc.

Explain the scenario: they are stranded in the Arctic. Teams must elect a leader for their expedition and build a shelter quickly to survive an incoming storm. However, the leader of the group has frostbite on both hands, so they cannot help build the shelter.

The rest of the group has snow blindness use blindfolds , so they cannot see to help. Players must work together using the abilities each person has to build a shelter using the provided construction materials.

This game is a great way to get people from different departments or areas to work together. In an open area, place a large flat sheet on the floor. Have all participants stand on it. As a group, they must figure out how to turn the sheet over, without anyone stepping off of it or carrying another person. This is a fun challenge that requires creative thinking and teamwork.

It fosters problem-solving skills while offering a fun, enjoyable experience. Place a large blanket on the floor.

Tell the group that the ground is freezing, so they all must stand on the blanket without any body parts touching the ground. Once this is completed, however, inform them that another group needs half their blanket.

They must fold the blanket in half and figure out a way for everyone to stay on the blanket. This should continue, with the blanket getting smaller and the task becoming more difficult. This activity requires strong problem-solving skills and creative thinking. It allows participants to work together, all with the same goal in mind.

Divide participants into two groups or more, if you have a larger group. The goal is to complete this task before the other team s.

This is a problem-solving favorite, as it relies on creative thinking to solve this problem. Divide the participants into two teams. Give each team materials to build a bridge. While constructing the bridge, they must use other communication skills�both verbal and nonverbal�to build two halves that look identical to one another.

The Honeymooners ended again when The Jackie Gleason Show was canceled in , the result of a disagreement in direction between Gleason and the network. Gleason wanted to continue interspersing "The Honeymooners" within the confines of his regular variety show, while CBS wanted a full-hour "Honeymooners" every week. CBS's ongoing effort to move its product toward younger audiences and away from established variety show stars was another potential factor in the show's demise.

In a major move as far as affiliations go, the Kramdens and Nortons were brought back for four final one-hour specials on ABC, which aired from � Meanwhile, Jane Kean continued to play Trixie. Joyce Randolph , the actress most identified as Trixie, never played the part again after the s.

These four specials came at a time when Gleason and Carney each achieved new-found expanded fame, with Gleason's prominent role in the box office smash Smokey and the Bandit and Carney winning an Academy Award for his leading role in Harry and Tonto , which actually brought some more attention to these series of specials.

These were the final original "Honeymooners" productions. He was nominated for another two in and but lost. Gleason and Meadows both were nominated in for their work on The Honeymooners. Meadows also was nominated for Emmys for her portrayal of Alice Kramden in and Ralph needs to bone up on becoming a good golfer to impress his boss.

This episode is punctuated by a hilarious impromptu golfing lesson in the Kramden apartment, including the classic moment when Norton "addresses the ball. NOTE : "Addressing the ball" is the term used for placing the club behind the ball in preparation for striking it, in particular with the ball on a tee prior to the first stroke of any hole.

Features a rare gone-wrong moment when one of the gadgets flies off the handle, forcing Gleason to retrieve it and then ad-lib his way back into the scene.

It classically devolves into another one of Ralph's schemes failing royally. Ralph's foul mood is worsened when he finds out that Alice's mother is coming for a visit. The last time she stayed according to him "was Christmas and New Year's, except she came New Year's and stayed 'til Christmas.

Ralph wants to attend a costume party as Henry VIII , but is forced to improvise when he cannot get the money to rent the costume. Norton wins the contest when he arrives at the party at the last minute from work in his work gear.

This episode features a running gag of Norton's when he practices the opening bars to Swanee River to warm up. Unfortunately, Ralph flubs the first question, which asks for the composer of that song. Ralph tries to prove to Alice that he can still do all the things he used to do when they were younger. In the hopes of securing a civil service job, Ralph tries to improve himself by writing down his good points and bad points, and working on eliminating the bad points.

Ralph and Norton are sure to be a riot at the annual Raccoon convention The Honeymooners gained its greatest fame in syndication, where it has aired continually since its original cancellation. BBC Two aired 38 of the original 39 episodes beginning in and ending in In April , the show returned to Me-TV. The show currently airs on the network on Sunday nights.

In , the Museum of Television and Radio announced the "discovery" of four original Honeymooners sketches from the original series The Jackie Gleason Show. Later, when they held a public viewing for three of them the response was overwhelmingly positive.

In January , Gleason announced the release of an additional group of "lost" episodes from his private vault. As with the previously released sketches, these "lost episodes" actually were kinescopes of sketches from the �55, �57 run of The Jackie Gleason Show. Gleason personally approved the soundalike actors, with noted voice actor Joe Alaskey providing Kramden's lines.

Gleason sold the broadcast rights to the so-called "lost" episodes to Viacom , and they first were aired from � as a series of sixty-eight minute episodes on the Showtime cable network. The set contains all 39 episodes from the series' original �56 broadcast run. Also included in the set is an edited version of a anniversary special hosted by Audrey Meadows, as well as original show openings and closings sponsored by Buick that were removed when the show went into syndication.

MPI subsequently re-packaged the 24 volumes into six 4-disc box sets. Both the 24 individual volumes and the six 4-disc box sets went out of print during the course of The hour, 15 DVD set would contain Honeymooners sketches, included the home video debut of the nine existing original DuMont Network sketches, six other sketches never before released on home video and the eight musical Honeymooners episodes from , which are collectively known as the "Trip To Europe" shows that have been long sought after by Honeymooners fans.

The new restored set of Lost Episodes was released on October 4, , sixty years after the first Honeymooners sketch aired. It has since released an additional three volumes featuring additional episodes from this story arc. Steven Sheehan explains the popularity of The Honeymooners as the embodiment of working-class masculinity in the character of Ralph Kramden, and postwar ideals in American society regarding work, housing, consumerism, and consumer satisfaction.

The series visually demonstrated the burdens of material obligations and participation in consumer culture, as well as the common use of threats�even though The Honeymooners never showed or even hinted at actual violence�of domestic violence in working class households. Due to its enduring popularity, The Honeymooners has been referenced numerous times in American pop culture , and has served as the inspiration for other television shows, most notably The Flintstones.

The show also introduced memorable catchphrases into American culture, such as "Bang, zoom, straight to the Moon! Many critics and viewers noted the close resemblance of that show's premise and characters to that of The Honeymooners.

Mel Blanc , the voice of Barney Rubble , was asked to model Barney's voice after the voice of Ed Norton, but he reportedly refused. Gleason later said that he considered suing, but decided that becoming known as "the guy who yanked Fred Flintstone off the air" was not worth the negative publicity. The success of The Honeymooners in countries outside the United States has led to the production of new shows based entirely on it.

Two series, 26 episodes in all were made for R. It was the first sitcom of that style ever attempted in Indonesia. Art Carney rang the cast prior to production to give them his best wishes. It was decided to make Mat Sola a Silver Bird taxi driver, as they had a bit more prestige in Indonesia. They left Nurbuat, who mirrored Ed Norton, as a sewerage worker. The chemistry worked well.

The series had to remove any references to alcohol, as Indonesia is a country with a Muslim majority population. It could, by contemporary standards, qualify as plagiarism [ citation needed ]. In , the Dutch broadcasting network KRO produced a version of The Honeymooners titled Toen Was Geluk Heel Gewoon Then happiness was common , using translated scripts Model Ship Building In A Bottle Pdf of the original series but changing its setting to s Rotterdam.

After the original 39 scripts were exhausted, the series' lead actors, Gerard Cox and Sjoerd Pleijsier, took over writing, adding many new characters and references to Dutch history and popular culture.

The series was a hit in the Netherlands and it finished its run after 16 years and episodes in June The show ran until In , the Polish network Polsat produced a version of The Honeymooners titled Miodowe lata which translates to "Honey years", using both translated scripts of the original series and new ones, but changing its setting to modern-day Warsaw.

Vince Musacchia created a comic book series based on The Honeymooners for Hypergraphics between and On June 10, , a feature film remake of The Honeymooners was released, featuring a predominantly African American cast.

In December , a CBS reboot of The Honeymooners with Bob Kushell writing and executive producing the series was announced but it never came to fruition. It was directed by John Rando and choreographed by Joshua Bergasse.

From Wikipedia, the free encyclopedia. American sitcom. For other uses, see The Honeymooners disambiguation. See also: List of The Honeymooners sketches. This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.

January 26, The New York Times. Retrieved November 26, Ballantine Books. ISBN Honey I'm Home! Retrieved July 14, Associated Press. July 1, Published August 20, Accessed February 2, Amazon Prime Video. Retrieved October 13, Barnes and Noble. Accessed October 25, New York: Workman Publishing.

Archived from the original on June 27, Retrieved November 25, The Society for the Advancement of Education. Archived from the original on March 24, Retrieved December 6, Archived from the original on March 25, The Idaho Statesman. Archived from the original on August 21, Retrieved December 8, Pinellas Park Beacon. The Museum of Broadcast Communications. Archived from the original on November 22, February 19, Retrieved August 16, Archived from the original on January 18, Retrieved November 30, Retrieved December 7, Archived from the original on September 29, TV Guide June 28 � July 4.

Retrieved July 4, WPIX first aired the show at the start of the �59 season. October 21, Archived from the original on July 20, Retrieved June 15, Archived from the original on October 6, Sheehan, "'Pow!

June 22, TV Guide Magazine. Retrieved December 2, Space Sci. Archived from the original on September 28, Archived from the original on February 17, Retrieved February 16, Archived from the original on November 23, But can foul-mouthed Louis C. Wall Street Journal. Archived from the original on October 9, Archived from the original on November 5, Deadline Hollywood.

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Namespaces Article Talk. Views Read Edit View history. Help Learn to edit Community portal Recent changes Upload file. Download as PDF Printable version. Wikimedia Commons Wikiquote. Title card. Marvin Marx Walter Stone A. CBS Television Distribution. October 1, � September 22, Saturdays at pm October 1, � February 18, Saturdays at pm February 25 � September 22, October 1, October 8, Ralph finds a suitcase full of money and goes on a spending spree.

However, it is revealed that the money is phony, and Ralph is forced to fear for his life, and also having to return everything he got with said money. October 15, October 22, Ralph and Alice hire a maid to ease Alice's burden of housework. As Alice sternly tells Ralph, "Man works from sun to sun, but woman's work is never done!

October 29, When he sees the vet's report on his mother-in-law's sick dog, Ralph mistakenly concludes that he has only six months to live. November 5, Ralph is forced to deal with a sleepwalking Norton. November 12, November 19, Ralph finds a gift from Norton that he thinks is for him, but when he discovers otherwise, his friendship with Norton is jeopardized. This changes when he finds out Norton was injured in an explosion in the sewer.

November 26, Alice is forced to find a job after Ralph is temporarily laid off due to too many buses on Madison Avenue, his route. But to get the job, Alice has to claim that Ralph is her brother, because a lot of employers do not like to hire married women due to their commitments to home and family.

Ralph gets jealous when he realizes that Alice's boss is interested in her. December 3, It is revealed that Alice's mother was commenting on Ralph's weight even at their wedding. She said: "I'm not losing a daughter, I'm gaining a ton! December 10, Ralph blames Norton when he loses an election for Raccoon Lodge convention manager by one vote, only to find out Norton did vote for him and it was another member who changed his vote because of a defective appliance Ralph convinced him to buy.

This episode includes a conspicuous flub in that the lodge member who Ralph told about his vacuum cleaner was introduced to Alice as Joe Muncey, but later spoken of as Joe Rumsey. December 17, Ralph and Norton want to go fishing with their fellow lodge members, but without their wives, who, meanwhile, will not stand for such treatment. December 24, Ralph sells his bowling ball to get Alice a last-minute Christmas gift.

After the end of this show, Jackie Gleason and the cast wish the audience a Merry Christmas. It is the only time in the series the fourth wall is broken. December 31, Several scenes from this episode are prominently shown in the movie Back to the Future. There is an anachronism , as this episode originally aired on December 31, and the time frame it was shown in Back to the Future was November 5, Episode 6 The Sleepwalker would have been on television while the Baines family was eating supper.

January 7, The classic "blabbermouth" episode in which Ralph throws out his mother-in-law after she gives away the ending of a new Broadway murder mystery Ralph was about to see. Alice soon follows, leaving Ralph alone in the apartment. In a last-ditch effort to win Alice back, Ralph records a message on record to apologize to Alice and her mother.

January 14, Ralph feigns illness to avoid visiting his mother-in-law. Then the pain gets real: he injures his back at bowling. January 21, Ralph is furious when Alice has had a telephone installed. Confusion ensues when she secretly starts babysitting to pay for it. In the end, everything gets sorted out � but the telephone does not appear in any of the subsequent episodes. January 28, February 4, When they learn that Ralph is mentioned in the will of a long-time passenger, they go the reading of the will, expecting to inherit the old lady's fortune.

February 11,




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